![]() This is just a neat little perk that can help bring up your damage by a small amount or chasing enemies. Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)Ĭooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12sĬooldown (Dragonfire): 18 / 17 / 16 / 15 / 14sĪfter using an ability, your basic attack will get an electric visual effect, which will apply extra damage, for a maximum of 3 basic attacks for 3 abilities used. Enemies hit take damage and progressively get more Slowed while they stay within the area.Įnemies hit take damage and progressively get more slowed while they stay within the area.Īrcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)įire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power) After a brief delay, shards of ice start hurling down every 0.7s. ![]() ![]() The dragons last for 3s.īlizzard (Ice): Merlin creates a Blizzard at a target location. If caught in the center of the area, enemy god's protections are reduced. After a delay, a Vortex deals damage and pulls Enemies towards the center.ĭragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. Vortex (Arcane): Merlin deploys a field of arcane energy at a location. ![]() Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)Īrcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)įire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)įire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power) ![]() Ice: Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time. Arcane: Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.Įnemies marked take additional damage if they stay within the outer range of Eclipse.įire: Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. ![]()
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